Fixes and Tweaking


Hey!

Thanks for your support! I got some feedback regarding typos, and fixed them in the current playtest file. Then I also realized I made a conceptual mistake with Divine and Wilderness respectively. I have a Matrix to work out each +1 / -1 relationship, so that nothing is doubled. Wilderness is something that you would pick for a Ranger character (either Wilderness Scoundrel for Warrior for example). However, due to the Rogue-1 of Warrior and (previously) Wilderness, you would be the worst archer possible. That got me thinking about how I put Divine in the wrong spot.

Now with the fix, Divine gives Rogue-1 and Wilderness gives Face-1. That's actually more relatable as well, since Face is used as a catch-all to communicate with people. A priestly character should be OKAY with talking to people, while a ranger-like Character should be okay with stealth, traps and bows. 

So, there you have it. It's an easy fix, but it makes a lot more sense, now that I've done it.

Also there's the thing with Places of Power. These are supposed to be used in fiction to generate interesting places for the characters to hang out in. You can even use the Path cards to generate a sort of map, or figure out which Places of Power are present in a given settlement. I added more options to some of the cards, and it's up to the player to decide which one they pick, or how they design their own Place of Power.

Hey, poke me some time, if you find something fishy. I'm here to support you!

Take care, much fun and greetings from Autumnly Styria.

-Georg

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