GOSS updated and extended
The one-page GOSS (formerly GOKS) game has now been expanded significantly. First off, I'm introducing a poker dice mechanic for resolving conflicts. The core mechanic of spending Action Tokens to resolve conflicts is still valid, however when two players cannot decide who gets narrative control, you break out the poker dice (any regular dice will do, but each player needs five d6). The players roll and try to score poker hands, but can also spend Action Tokens for selective rerolls to build their hands. The winner gets control, and the loser gets all the AT that the winner spent on rerolls.
Also I've added a few pages of setting description. That's not finished, but will serve as a good pointer for you to gauge what AT costs mean. Also added a new section for character creation, because that's something I totally forgot to add. My bad! I'm committed to rebuild my 2004 game from scratch and make it even better.
Please let me know any bugs you see, or any things you find strange
Files
Get GOSS – GrimOgre Storytelling System
GOSS – GrimOgre Storytelling System
Tokens instead of Dice, Poker Dice for Conflicts
Status | Released |
Category | Physical game |
Author | Georg Zev Mir |
Tags | ccby40, diceless, Narrative, poker, pokerdice, Tabletop role-playing game |
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