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GOSS – GrimOgre Storytelling System

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Devlog

  • Reframing Traits to be more like Archetypes
    August 07, 2020 by Georg Zev Mir#game design, #wording, #healer
    Hey! I loved playing Ragnarök Online back in the early-mid 2000s, and I always appreciated the quirky Job system. So, I realized my Traits were all over the place, and I wanted to unify them a bit, s... Continue reading
  • General Traits & Compressed File
    August 04, 2020 by Georg Zev Mir
    1
    #ttrpg, #game design, #writing
    Hey This is a short devlog because I'm on my way home from McDonalds! I've added General Traits in a different format, so you can more easily create your own Traits. Check it out. Also, since Affinity... Continue reading
  • GOSS updated and extended
    July 27, 2020 by Georg Zev Mir
    1
    #legends of u'maa, #poker dice, #ttrpg, #narrative, #storytelling game
    The one-page GOSS (formerly GOKS) game has now been expanded significantly. First off, I'm introducing a poker dice mechanic for resolving conflicts. The core mechanic of spending Action Tokens to res... Continue reading
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